3 Houses set a new standard for the series, and really stepped upwards what the franchise had to offer. The mainline serial' debut championship on the Switch didn't disappoint and that had a lot to practise with only how much the game had to offer. With its branching plotline, various routes and engaging characters, 3 Houses set a high standard for the franchise going forwards.

Paralogues were first introduced to the series every bit Gaiden Chapters in the SNES title, Fire Emblem: Thracia 776. Awakening was the outset game in the series to apply to Paralogue moniker, and it'south stuck since then. Paralogues serve as an important part of Three Houses' experience. Not only are they a good way to level up, merely they offer the player a risk to collect rare Heroic Relics and deepen the bonds of characters.

While some of these are fairly useful to players, others are merely tedious and don't yield the same quality of rewards that the stronger Paralogues offer. These are the 5 most useful Paralogues in the game, and 5 that nosotros just couldn't get through.

x Useful: An Body of water View

An Ocean View is Seteth and Flayn's Paralogue. It is available following Affiliate viii and takes identify at the Rhodos Coast – a map players don't get to visit very often.

The mission is fairly straightforward and doesn't provide players with all that much of a claiming. This makes it even more worth your efforts, as completion of the Paralogue will then requite yous the Spear of Assal and the Caduceus Staff. Two adept weapons players will observe utilise for throughout the game.

nine Couldn't Become Through: Death Toll

Death Price is Ignatz and Raphael's Paralogue, and is accessible later Chapter 7. The mission is pretty straightforward; you accept to defeat enemies while protecting every bit many merchants as you can.

These kinds of battles tin get annoying, so a good reward can exist a great incentive. Sadly, you don't become much for your efforts fifty-fifty if you do manage to salvage everyone. Information technology'southward one of those Paralogue's you forget almost.

viii Useful: War for the Weak

War of the Weak is Dedue'due south Paralogue and is made available to you afterward the completion of Chapter five. It is merely available on the Azure Moon route, and like Decease Price involves protecting allied units.

Though the initial reward for this Paralogue isn't keen, it pays off later in the game. Completing War of The Weak will make Dedue bachelor for the State of war Phase in Azure Moon. Then missing this can prove to be detrimental.

vii Couldn't Go Through: Oil and Water

Oil and water Manuela and Hanneman's Paralogue and involves protecting Manuela from enemy units. Information technology's a straightforward and easy one to become washed, only there's no urgency in doing it if y'all experience you tin amend spend your fourth dimension.

Completing this will requite somewhat meliorate rewards than other Paralogue's you could avoid – the Rapier as a dropped item and the Experience Gem – just all in all information technology's not worth the hassle.

half dozen Useful: Eternal Guardian

Eternal Guardian is Rhea's Paralogue, and takes place within the Holy Tomb. It is available subsequently the time-skip and tin be accessed in all routes save for Crimson Flower.

It can exist somewhat challenging to bargain with, only information technology's definitely within most players' reach. Completing it will requite you the Seiros Shield, which halves damage from monsters while restoring some HP every turn.

5 Couldn't Get Through: Insurmountable

Insurmountable is Edelgard's Paralogue, and is only available following the completion of Chapter fourteen. While it's a fun one to playthrough, there's non much reason to do it.

Insurmountable doesn't offer the player whatever notable rewards following its completion. So it's just really worth it if you're a fan of Edelgard and you want some more content with her.

4 Useful: Rumored Nuptials

Rumored Nuptuals is Ingrid and Dorothea'south Paralogue and is merely bachelor after you complete Chapter 6. You lot don't accept to have both characters in your party In order to have it available to you lot, but it would exist proficient to recruit Ingrid as her advantage is what you're afterward hither.

Though Ailell can be abrasive to navigate through with its pools of lava scattered throughout, the advantage is worth information technology. Completing this will give Ingrid Luin, which is one of the best lances in the game.

3 Couldn't Get Through: Tales of the Red Canyon

Tales of the Red Canyon is Sothis'southward Paralogue and is available post-obit chapter 7. It can be a catchy Paralogue to navigate and the reward simply isn't worth the effort.

The player and their party will have to defeat a number of monsters in order to get out of the same Blood-red Canyon. With a lone Umbral Steel every bit the only advantage, this Paralogue isn't the best way to spend your time and resources.

2 Useful: The Forgotten

The Forgotten is Sylvain's Paralogue and is available starting from Chapter 7 onwards. Information technology's definitely worth doing as it gives you a cracking Heroic Relic as a advantage.

Bated from a handful of useful weapons and some gold, The Forgotten gives player'south access to the Lance of Ruin. It'southward a force to be reckoned with and will exist of use to yous throughout the rest of the game.

ane Couldn't Get Through: Forgotten Hero

Forgotten Hero is Marianne'south Paralogue and is available during the second half of Chapter 14. Though completing information technology will give yous a heroic relic, it's a tough 1 to deal with.

The player is spawned fairly far abroad from Marianne, who is isolated and surrounded by a agglomeration of powerful monsters. Her falling means game over so make certain she's at a high enough level before starting this i. Even and so, tread carefully as the map is covered in fog and enemies lurking inside it.

Next: 3 Houses: Which Fire Emblem House Are You Based On Your Zodiac Type?